Crime System
Pull off heists for high-reward income - at the cost of police heat and the chance of losing money on a botched job. Four crime tiers from low-risk pickpocketing up to high-stakes crypto exchange hacks.
How crimes work
Run /crime to open the operations panel and pick a target. Each crime plays out across multiple animated phases (3–5 phases depending on tier) before resolving as a success or failure. There's also a bonus chance on every success that multiplies your payout.
Use /crimestats to study odds and payouts before you commit.
Crime tiers
| Crime | Success | Payout | Loss on fail | Bonus chance | Bonus mult | Heat |
|---|---|---|---|---|---|---|
| Pickpocket | 85% | $500K – $1.2M | $10K – $50K | 25% | 2.5× | 1 |
| Bank Heist | 65% | $5M – $15M | $200K – $500K | 15% | 4× | 4 |
| Casino Heist | 55% | $8M – $25M | $300K – $800K | 12% | 5× | 4 |
| Crypto Hack | 35% | $25M – $100M | $1M – $3M | 3% | 10× | 5 |
Heat level is informational - it represents police attention, not a hard mechanic.
Expected value
Quick reference for picking a crime by EV:
| Crime | EV (no bonus) |
|---|---|
| Pickpocket | ~$719K |
| Bank Heist | ~$6.4M |
| Casino Heist | ~$8.9M |
| Crypto Hack | ~$20M |
Bonuses push these higher; the listed EV is conservative.
Commands
/crime- Run a crime/crimestats- Browse odds and payouts before committing
Cooldowns and tax
- Cooldown: 1 hour (Patreon T3+ reduces to ~39 minutes).
- A portion of crime profits is taxed and added to the lottery pool - your crimes fund the community jackpot.