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Crime System

Pull off heists for high-reward income - at the cost of police heat and the chance of losing money on a botched job. Four crime tiers from low-risk pickpocketing up to high-stakes crypto exchange hacks.

How crimes work

Run /crime to open the operations panel and pick a target. Each crime plays out across multiple animated phases (3–5 phases depending on tier) before resolving as a success or failure. There's also a bonus chance on every success that multiplies your payout.

Use /crimestats to study odds and payouts before you commit.

Crime tiers

Crime Success Payout Loss on fail Bonus chance Bonus mult Heat
Pickpocket 85% $500K – $1.2M $10K – $50K 25% 2.5× 1
Bank Heist 65% $5M – $15M $200K – $500K 15% 4
Casino Heist 55% $8M – $25M $300K – $800K 12% 4
Crypto Hack 35% $25M – $100M $1M – $3M 3% 10× 5

Heat level is informational - it represents police attention, not a hard mechanic.

Expected value

Quick reference for picking a crime by EV:

EV = (success_rate × avg_reward) - (fail_rate × avg_loss)
Crime EV (no bonus)
Pickpocket ~$719K
Bank Heist ~$6.4M
Casino Heist ~$8.9M
Crypto Hack ~$20M

Bonuses push these higher; the listed EV is conservative.

Commands

Cooldowns and tax

  • Cooldown: 1 hour (Patreon T3+ reduces to ~39 minutes).
  • A portion of crime profits is taxed and added to the lottery pool - your crimes fund the community jackpot.