/multiplayer_dice
Group dice elimination. Every round picks a "death number" - anyone who rolls it is out. Last player standing takes the entire pot.
Description
The host opens a lobby with an entry fee. Other players join and pay the same fee. Once the host hits Start (minimum 2 players), each round the bot picks a random elimination number 1–6 and rolls one die for every remaining player. Roll the death number and you're out.
Last player standing wins the full pot: entry_fee × number of players.
Required Fields
- entry_fee - Buy-in each player pays to join.
Usage
/multiplayer_dice [entry_fee]
Examples
/multiplayer_dice 100k
/multiplayer_dice 1m
/multiplayer_dice max
Lobby flow
- Host runs the command - entry fee deducted, lobby embed posted.
- Other players see Join / Start / Cancel buttons.
- Host clicks Start when ready (minimum 2 players).
- If the host cancels, all entry fees are refunded.
Round mechanics
Each round:
- Bot picks a random death number (1–6) with a suspense reveal.
- Every remaining player rolls one die.
- Anyone rolling the death number is eliminated.
- Survivors continue to the next round.
- Mercy round: if every remaining player rolls the death number, nobody is eliminated and the round repeats.
Repeat until only one player remains - they take the whole pot.
Pot mechanics
- Each player pays
entry_fee(deducted up-front). - Winner takes:
entry_fee × total players. - Cancelled lobby = full refund to everyone.
Notes
- Min entry fee: $10,000.
- Max entry fee: standard MAX_BET (bet bypass users excepted).
- Minimum 2 players to start.
- Only one Multiplayer Dice game per channel at a time.
- Host can't start their own game while already hosting another.
- For solo dice, see
/diceor/multidice. - For 1v1 dice duel, see
/diceduel.