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/multiplayer_dice

Group dice elimination. Every round picks a "death number" - anyone who rolls it is out. Last player standing takes the entire pot.

Description

The host opens a lobby with an entry fee. Other players join and pay the same fee. Once the host hits Start (minimum 2 players), each round the bot picks a random elimination number 1–6 and rolls one die for every remaining player. Roll the death number and you're out.

Last player standing wins the full pot: entry_fee × number of players.

Required Fields

  • entry_fee - Buy-in each player pays to join.

Usage

/multiplayer_dice [entry_fee]

Examples

/multiplayer_dice 100k /multiplayer_dice 1m /multiplayer_dice max

Lobby flow

  1. Host runs the command - entry fee deducted, lobby embed posted.
  2. Other players see Join / Start / Cancel buttons.
  3. Host clicks Start when ready (minimum 2 players).
  4. If the host cancels, all entry fees are refunded.

Round mechanics

Each round:

  1. Bot picks a random death number (1–6) with a suspense reveal.
  2. Every remaining player rolls one die.
  3. Anyone rolling the death number is eliminated.
  4. Survivors continue to the next round.
  5. Mercy round: if every remaining player rolls the death number, nobody is eliminated and the round repeats.

Repeat until only one player remains - they take the whole pot.

Pot mechanics

  • Each player pays entry_fee (deducted up-front).
  • Winner takes: entry_fee × total players.
  • Cancelled lobby = full refund to everyone.

Notes

  • Min entry fee: $10,000.
  • Max entry fee: standard MAX_BET (bet bypass users excepted).
  • Minimum 2 players to start.
  • Only one Multiplayer Dice game per channel at a time.
  • Host can't start their own game while already hosting another.
  • For solo dice, see /dice or /multidice.
  • For 1v1 dice duel, see /diceduel.