Heists
Big-money cooperative jobs (and a faster solo variant). Pick a location, set the entry fee, recruit a crew, and roll the dice on a payout multiplier.
How heists work
Two modes:
/heist- Multiplayer. Host a job in a channel, players join with the same entry fee, the host picks a location, then the bot rolls success and splits the pot./solo-heist- Solo. Three-phase one-player heist. Higher base success (68%), smaller payout multiplier (1.20×–1.40×), shorter cooldown.
Both modes count toward the same daily heist limit and share the same cooldown timer.
Daily limits
Every player has a daily cap on how many heists they can run (across multiplayer + solo combined):
| Tier | Daily limit |
|---|---|
| Non-Patreon | 4 |
| Donator / Chill / Epic (T1–T3) | 6 |
| Super / Mega (T4–T5) | 8 |
| Ultimate / Crazy (T6–T7) | 10 |
| Godly (T8) | 15 |
Vote bonus: voting on both Top.gg and DBL within 24 hours adds +2 daily heists, taking a free user up to 6 and Godly to 17.
Tax on winnings
A portion of every winning heist is taxed and goes to the community lottery pool:
| Tier | Tax rate |
|---|---|
| Non-Patreon | 20% |
| Donator / Chill / Epic (T1–T3) | 15% |
| Super / Mega (T4–T5) | 5% |
| Ultimate / Crazy / Godly (T6–T8) | 0% |
Cooldowns
- Multiplayer heist: 10-minute cooldown after the heist resolves (win or lose).
- Solo heist: 15 minutes on win, 10 minutes on loss.
- The two share a single timer - running a multiplayer heist locks out solo and vice versa.
Locations
Multiplayer heists pick from 8 locations. Each has its own player range, base success rate, and reward multiplier. See /heist for the full table.
Commands
/heist- Host a multiplayer heist/solo-heist- Run a heist alone/heist-stats- Your heist history (wins, losses, profit, daily progress)
The Weekly Major Heist
Once a week (Saturdays), the Weekly Major Heist runs as a community event - up to 150 players, 78% base success rate, 4.0× payout multiplier. Watch your server's announcement channel.