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Heists

Big-money cooperative jobs (and a faster solo variant). Pick a location, set the entry fee, recruit a crew, and roll the dice on a payout multiplier.

How heists work

Two modes:

  • /heist - Multiplayer. Host a job in a channel, players join with the same entry fee, the host picks a location, then the bot rolls success and splits the pot.
  • /solo-heist - Solo. Three-phase one-player heist. Higher base success (68%), smaller payout multiplier (1.20×–1.40×), shorter cooldown.

Both modes count toward the same daily heist limit and share the same cooldown timer.

Daily limits

Every player has a daily cap on how many heists they can run (across multiplayer + solo combined):

Tier Daily limit
Non-Patreon 4
Donator / Chill / Epic (T1–T3) 6
Super / Mega (T4–T5) 8
Ultimate / Crazy (T6–T7) 10
Godly (T8) 15

Vote bonus: voting on both Top.gg and DBL within 24 hours adds +2 daily heists, taking a free user up to 6 and Godly to 17.

Tax on winnings

A portion of every winning heist is taxed and goes to the community lottery pool:

Tier Tax rate
Non-Patreon 20%
Donator / Chill / Epic (T1–T3) 15%
Super / Mega (T4–T5) 5%
Ultimate / Crazy / Godly (T6–T8) 0%

Cooldowns

  • Multiplayer heist: 10-minute cooldown after the heist resolves (win or lose).
  • Solo heist: 15 minutes on win, 10 minutes on loss.
  • The two share a single timer - running a multiplayer heist locks out solo and vice versa.

Locations

Multiplayer heists pick from 8 locations. Each has its own player range, base success rate, and reward multiplier. See /heist for the full table.

Commands

The Weekly Major Heist

Once a week (Saturdays), the Weekly Major Heist runs as a community event - up to 150 players, 78% base success rate, 4.0× payout multiplier. Watch your server's announcement channel.