Multiplayer Games
Player-vs-player and group games. Some are 1v1 duels, some are channel-wide free-for-alls. Most involve real money pots.
Quick reference
| Command | Type | Players | Cooldown |
|---|---|---|---|
/battleship |
1v1 board | 2 | 10s |
/connect4 |
1v1 board | 2 | 3s |
/tic-tac-toe |
1v1 board | 2 | 4s |
/wordle duel |
1v1 puzzle | 2 | 5s |
/fight |
1v1 turn-based combat | 2 | 4s |
/coinflip-duel |
1v1 chance | 2 | 4s |
/diceduel |
1v1 chance | 2 | 4s |
/rps-multiplayer |
1v1 RPS | 2 | 4s |
/buckshot play |
1v1 strategy | 2 | 5s |
/simple-buckshot |
Group battle royale | 2+ | 4s |
/russian-roulette |
Group elimination | 2+ | 4s |
/multiplayer_dice |
Group elimination | 2+ | - |
/murdermystery |
Social deduction | 4–15 | 5s |
/multiblackjack |
Multi-table casino | 1–7 | 5s |
/heist & /solo-heist |
Group robbery | 1–50 | 10m |
Common rules
- Bet shortcuts: All multiplayer games accept
k/m/b/tshorthand andmin/max/halfshortcuts. Most have no max bet cap - you can bet your entire balance. - Min bet: $10,000 unless overridden.
- Both players checked: the opponent's wallet must cover the bet too.
- One game at a time: you can't be in two casino/multiplayer games simultaneously.
- Bets are deducted up-front and the winner gets the full pot (or shared, in group games).
- Challenge timeout: most 1v1 challenges expire after 30–60 seconds if the opponent doesn't accept.
Categories
Skill games
/battleship, /connect4, /tic-tac-toe, /wordle duel - pure mechanical skill, no luck.
Combat
/fight, /buckshot play, /simple-buckshot - turn-based with weapon/item choices.
Pure chance
/coinflip-duel, /diceduel, /russian-roulette - RNG decides.
Mixed
/rps-multiplayer, /multidice, /multiplayer_dice - some skill, mostly luck.
Group
/murdermystery, /multiblackjack, Heists - 3+ players in one lobby.
Notes
- For solo casino games, see the Casino Games index.
- For multiplayer stats, use
/statswith the appropriate game name. - Disputes/refunds: if a multiplayer game errors out, the bet is refunded automatically (or contact support if not - see Contact).