/minesweeper
Reveal safe tiles on a 4×5 grid hiding 4 mines. Each safe tile pumps your multiplier - cash out before you click a mine.
Description
You bet, and the bot generates a 4 row × 5 column grid (20 tiles total) with 4 mines hidden among them - leaving 16 safe tiles. Click any tile:
- Safe → multiplier increases by +0.20×
- Mine → instant loss, game over
Reveal all 16 safe tiles and you auto-cash-out for the maximum payout. Or click Cash Out at any time once your multiplier is high enough.
Required Fields
- bet - Amount to wager.
Usage
/minesweeper [bet]
Examples
/minesweeper 100k
/minesweeper 5m
/minesweeper max
Multiplier table
Starting multiplier is 0.80× (cashing out before any reveals would actually lose money). Each safe tile adds 0.20×:
| Tiles revealed | Multiplier |
|---|---|
| 0 | 0.80× (locked) |
| 1 | 1.00× (locked) |
| 2 | 1.20× (locked) |
| 3 | 1.40× (locked) |
| 4 | 1.60× ← cashout unlocks here |
| 5 | 1.80× |
| 6 | 2.00× |
| 8 | 2.40× |
| 10 | 2.80× |
| 12 | 3.20× |
| 14 | 3.60× |
| 16 (perfect) | 4.00× (auto-cashout) |
Mine probability
Per click, with m mines remaining and t tiles unrevealed: chance of hitting a mine = m / t. So the danger ramps up as the grid empties.
| Tiles revealed | Approximate mine risk on next click |
|---|---|
| 0 | 4/20 = 20% |
| 4 | 4/16 = 25% |
| 8 | 4/12 = 33% |
| 12 | 4/8 = 50% |
| 14 | 4/6 = 67% |
Notes
- Cooldown: 7 seconds.
- Cashout requires multiplier ≥ 1.6× - minimum 4 safe tiles revealed.
- 180-second game timer - running out forfeits the bet.
- Hitting a mine reveals all other mines on the board.
- Pure-luck game - there's no minesweeper-style number hint; every tile is equally likely.