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/tower

Stack blocks one at a time - each block adds to the multiplier, but a failed block topples the tower and you lose the bet.

Description

You bet, and the bot picks one of 8 tower types (cosmetic - affects stability and multiplier slightly). Each click of Add Block rolls against a success chance that drops as the tower grows taller. Successful blocks raise your multiplier; a failed block ends the run for $0.

You can Cash Out at any time after the first block to lock in bet × current multiplier.

Required Fields

  • bet - Amount to wager.

Usage

/tower [bet]

Examples

/tower 100k /tower 5m /tower max

Tower types (random)

Each game picks one tower type. Higher stability = better success per block, higher multiplier boost = bigger payouts:

Tower Stability Multi boost
🪨 Stone 1.10 0.90×
<:Star1:1341147145410969712> Divine 1.05 1.00×
🏆 Golden 1.00 1.10×
<:Diamond:1375484760071340062> Crystal 0.95 1.05×
🌑 Shadow 0.90 1.15×
👁️ Eldritch 0.88 1.18×
🔮 Glass 0.85 1.20×
☠️ Corrupted 0.80 1.25×

So Corrupted Tower is the highest-reward, lowest-success build.

Mechanics

  • Base success starts around 85% and drops by ~2.5% per block (modified by tower stability).
  • The tower has a hidden unstable threshold at height 5–8. Past that, success drops faster and stability decays each block.
  • Tiny critical failure chance (~1% per block past height 4) - even a high-success roll can collapse.
  • Multiplier growth is roughly +0.10–0.13 per successful block, scaled by tower type.
  • Cashout has a small collapse risk (capped at 10%) - extremely rare but possible at extreme heights.
  • Cashout payout uses random ±5% variance plus a possible cashout event: lucky bonus, treasure find, market fee, or tower tax.

Notes

  • Cooldown: 3 seconds.
  • Cash Out requires at least 1 successful block.
  • 180-second game timer.
  • Pure-luck game - there's no skill in clicking; just deciding when to stop.
  • Higher towers = exponentially higher reward but exponentially higher collapse chance. Most profitable strategy is cashing out around heights 4–6.