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/heist

Host a multiplayer heist in the current channel. Set the entry fee, recruit a crew, pick a location, and split the payout.

Description

Starts a heist lobby in the channel where you ran the command. Other players can join by paying the same entry fee. Once you have enough players, you (the host) pick a location from a dropdown - different locations require different crew sizes and have different success rates and reward multipliers.

When the heist runs, the bot rolls success against the location's base rate. On a win, the pot is multiplied by the location multiplier and split among participants (minus tax). On a loss, everyone loses their entry fee.

Only one heist per channel can be active at a time, and a heist can't be hosted in a channel that already has another multiplayer game running in it. If a heist stalls, the channel frees itself automatically. You can't host or join a heist if you're already in one (multiplayer or solo).

Required Fields

  • entry_fee - The amount each player must pay to join. Accepts numbers, shorthand (k, m), or shortcuts (min, max, half).

Usage

/heist [entry_fee]

Examples

/heist 100k /heist 5m /heist max

Locations

Location Players Base success Reward multi Difficulty
Local Bank 2–4 77% 1.8× Easy
Luxury Mansion 2–3 75% 1.9× Easy
Lucky Casino 3–5 68% 2.3× Medium
Royal Train 3–4 62% 2.3× Hard
Federal Vault 4–6 57% 2.1× Hard
Space Taco Research Facility 3–12 75% 3.4× Medium
Capital Reserve 10–50 68% 3.5× Very Hard
Paradise Vault 2–15 82% 3.35× Patreon Exclusive

Phases and failure tolerance

A heist runs as a series of phases. Each phase picks a random crew member and rolls against the location's success rate (which drops slightly each phase). The crew has a limited number of failures it can absorb - use one too many and the job is blown.

Phases Failures allowed
All locations except Paradise Vault 4 2–3, rising with crew size
Paradise Vault 5 3

The Paradise Vault runs a longer job, and its failure allowance stays at 3 no matter how big the crew is - bringing more people raises your payout, not your safety net.

Notes

  • Cooldown: 10 minutes after a win and 8 after a loss for free users; 5 and 4 minutes for every Patreon rank. Shared with /solo-heist.
  • Cooldown ping: every cooldown notice and the win/loss result embed carries a Ping me when my cooldown ends button. Press it and the bot mentions you in that channel the moment you are free to heist again.
  • Daily limit: counts toward your shared heist limit (4 for non-Patreon, up to 15 with Patreon + voting). See the Heists overview.
  • Tax on winnings: 20% non-Patreon, 0% on every Patreon rank. See the overview.
  • Entry fee is deducted when you host. If the heist fails to start (errors, no joiners), you're refunded.
  • The lobby message reposts itself after every join or leave, and again every 15 seconds while the channel is quiet, so the join buttons don't get buried by chat.
  • The location dropdown shows player count requirements and difficulty for each option. Patreon-exclusive locations are locked for free users.
  • Once joined, players can't leave - entry fee is committed.
  • Use /heist-stats to track your win rate and daily progress.