/heist
Host a multiplayer heist in the current channel. Set the entry fee, recruit a crew, pick a location, and split the payout.
Description
Starts a heist lobby in the channel where you ran the command. Other players can join by paying the same entry fee. Once you have enough players, you (the host) pick a location from a dropdown - different locations require different crew sizes and have different success rates and reward multipliers.
When the heist runs, the bot rolls success against the location's base rate. On a win, the pot is multiplied by the location multiplier and split among participants (minus tax). On a loss, everyone loses their entry fee.
Only one heist per channel can be active at a time. You can't host or join a heist if you're already in one (multiplayer or solo).
Required Fields
- entry_fee - The amount each player must pay to join. Accepts numbers, shorthand (
k,m), or shortcuts (min,max,half).
Usage
/heist [entry_fee]
Examples
/heist 100k
/heist 5m
/heist max
Locations
| Location | Players | Base success | Reward multi | Difficulty |
|---|---|---|---|---|
| Local Bank | 2–4 | 77% | 1.8× | Easy |
| Luxury Mansion | 2–3 | 75% | 1.9× | Easy |
| Lucky Casino | 3–5 | 68% | 2.3× | Medium |
| Royal Train | 3–4 | 62% | 2.3× | Hard |
| Federal Vault | 4–6 | 57% | 2.1× | Hard |
| Space Taco Research Facility | 3–12 | 75% | 3.4× | Medium |
| Capital Reserve | 10–50 | 68% | 3.5× | Very Hard |
| Paradise Vault | 2–15 | 78% | 3.2× | Patreon Exclusive |
Phases and failure tolerance
A heist runs as a series of phases. Each phase picks a random crew member and rolls against the location's success rate (which drops slightly each phase). The crew has a limited number of failures it can absorb - use one too many and the job is blown.
| Phases | Failures allowed | |
|---|---|---|
| All locations except Paradise Vault | 4 | 1–2, rising with crew size |
| Paradise Vault | 5 | 2 |
The Paradise Vault runs a longer job, and its failure allowance stays at 2 no matter how big the crew is - bringing more people raises your payout, not your safety net.
Notes
- Cooldown: 10 minutes after the heist resolves (win or lose). Shared with
/solo-heist. - Daily limit: counts toward your shared heist limit (4 for non-Patreon, up to 17 with Patreon + voting). See the Heists overview.
- Tax on winnings: 20% non-Patreon, 0% for Ultimate (T6) and above. See the overview.
- Entry fee is deducted when you host. If the heist fails to start (errors, no joiners), you're refunded.
- The location dropdown shows player count requirements and difficulty for each option. Patreon-exclusive locations are locked for free users.
- Once joined, players can't leave - entry fee is committed.
- Use
/heist-statsto track your win rate and daily progress.