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Farming System

Plant crops, wait for them to grow on real-world timers, and harvest for a profit. Farming is Paradise Bot's main passive income system - buy seeds with money you already have, walk away, come back hours later, sell the produce for more than you paid.

How it works

  1. Run /farming to open your farm.
  2. Click Plant to pick a crop, choose how many to plant, optionally apply fertilizer, and pick which slot(s).
  3. Wait - every crop has its own real-time timer (15 minutes for a sprout up to 36 hours for diamond melon).
  4. Once ready, click Harvest to collect your money.
  5. Optionally Replant to refill the same slots with the same crops + fertilizers in one click.

Crops

12 crop tiers, each with a base price, sell price, and grow time:

Tier Crop Buy Sell Grow time Profit
Starter Sprout $10k $12.5k 15 min 25%
Lettuce $75k $91.5k 30 min 22%
Wheat $500k $600k 1 h 20%
Field Carrot $3M $3.54M 2 h 18%
Corn $15M $17.25M 3 h 15%
Potato $75M $84M 4 h 12%
Orchard Tomato $400M $440M 6 h 10%
Pumpkin $2B $2.16B 8 h 8%
Estate Grapes $10B $10.6B 12 h 6%
Watermelon $50B $52.25B 16 h 4.5%
Mythic Golden Apple $250B $257.5B 24 h 3%
Diamond Melon $1T $1.02T 36 h 2%

Which crop should I plant?

Cheap crops pay a higher return per hour, expensive crops pay more per crop slot. Since your farm is capped at 300 crops (3 slots × 100), the trade-off is real:

  • Short on money? Plant lower tiers. They turn over fast and grow your bankroll quickly - a sprout returns 25% every 15 minutes.
  • Short on time? Plant higher tiers. A diamond melon only needs you once every 36 hours.
  • Filling the whole farm? The best crop is roughly the highest tier you can afford 300 of. Past that point you're wasting slots on cheap crops.

No crop is a dead end - each tier beats the one below it on profit per slot, and the one above it on profit per hour.

Fertilizers

Optional speed-up purchased per planting. Cost is a share of the crop's own profit, so it scales with whatever you're growing and is always worth using if you'll be back in time to harvest:

Fertilizer Cost Speed boost
Basic 12% of crop profit 20% faster (0.8× grow time)
Super 30% of crop profit 40% faster (0.6×)
Mega 50% of crop profit 60% faster (0.4×)

For example, mega fertilizer on wheat ($100k profit) costs $50k per crop and drops the timer from 1 h to 24 min.

Fertilizer only pays off if you actually harvest sooner - if you plant overnight and collect in the morning, skip it.

Patreon perks

Donator tiers stack a profit boost and a grow-time speed boost on every crop. The profit boost multiplies your profit - the margin between what you paid for the seed and what it sells for - not the gross sale price:

Tier Name Profit boost Grow speed
Tier 1 DONATOR +15% +10%
Tier 2 CHILL +25% +15%
Tier 3 EPIC +30% +20%
Tier 4 SUPER +50% +25%
Tier 5 MEGA +65% +30%
Tier 6 ULTIMATE +80% +35%
Tier 7 CRAZY +100% (2×) +40%
Tier 8 GODLY +200% (3× profit) 3× faster (33% grow time)

Donators (T1+) also unlock auto-replant in farm settings - your crops auto-harvest and replant on a small profit tax.

Random events

A daily/randomly-firing event system can buff or debuff currently-planted crops:

Effect What happens
Speed boost Crops finish X hours sooner
Speed penalty Crops take X hours longer
Profit boost Increases your profit by %
Profit penalty Decreases your profit by %

Like Patreon boosts, event effects scale your profit margin, not the gross sale price - so even the worst run of penalty events can flatten a harvest's profit but will never sell a crop for less than you paid for the seed.

Events only affect crops that were already planted when they trigger - empty fields = no impact. Use /farming-events to see recent events and whether they hit your crops.

Quest combo

Harvesting is boosted by your quest combo multiplier - up to 2.60× at full stacks. It is applied last, on top of Patreon boosts and event bonuses, and scales the crop sale value only. Seeds and fertilizer stay at list price, so the combo widens your margin rather than inflating both sides of it.

Auto-replant harvests earn the combo as well, but read the multiplier from your last active session - crops that come in while you are offline pay flat.

Commands

Notes

  • 100 crops per slot maximum.
  • Crops only spoil if you ignore them indefinitely; harvest when ready.
  • Very large farms (1000+ crops) get a longer harvest timeout to prevent timeouts.
  • Use /farm-cleanup (20s cooldown) if your farm gets stuck or laggy.
  • Scratch card farm boosts can shave 60–360 minutes off your current crops' grow time - see /scratch open.