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/quests

Your daily quests, weekly quests, combo multiplier and the quest shop - all in one panel.

Description

Opens a four-tab hub. Nothing here needs claiming: quest progress is recorded automatically as you play, and stacks are granted the instant a set completes.

Tab Shows
Daily Your four daily quests, progress bars, time to reset in the title, today's login calendar day
Weekly Your four weekly quests, with time to reset in the title
Combo Current multiplier, stack breakdown, streaks, freezes held, decay warning, streak reclaim run if one is open
Shop Everything buyable with quest tokens

Every tab carries a footer with your token balance and your current multiplier.

A Reminders button sits under the tabs on every tab. It is green when daily quest reminder DMs are on and red when they are off - click it to toggle. See reminders.

A Refresh Quests button sits next to it on the Daily tab only. See refreshing your daily set.

A Skip a Quest button sits alongside it on the Daily tab, for Patreon members only. See skipping a quest.

Usage

/quests

/refresh-quests swaps your unfinished daily quests for different ones - the same thing the Daily tab's button does, without opening the hub.

/leaderboards quest-tokens ranks the players holding the most quest tokens, globally or inside your server.

How a set is drawn

Both sets are drawn from a fixed seed built from the date, so:

  • The set is global. Every player in every server gets the same four daily quests and the same four weekly quests, so you can compare and plan them with other players.
  • The draw is deterministic. The same date always produces the same set.

Slot 1 is always the anchor quest. The other three slots are filled with one quest from each category - Adventure, Economy & risk, Engagement - so nobody can finish a day by only fishing. No quest can appear twice in one set.

There are 396 possible daily sets (11 × 6 × 6) and 20 possible weekly sets (5 × 2 × 2).

Your streak is never blocked by content you do not own

The anchor and the Engagement slot are always things any player can do - vote, plus one of the casino/daily/wordle/lottery objectives. That is already 2 of 4, which is exactly what keeping your streak requires. A day that rolls a pet quest and a fries quest can still be kept by a player with neither.

Daily quests

Four per day, redrawn at 00:00 UTC. Each one pays 10 tokens. Finishing any two banks a daily stack, keeps your streak and earns a streak freeze; clearing all four adds a +25 token set bonus, for 65 tokens a day.

Always slot 1

Quest Target Notes
Vote for the bot 1 time 1 Any of the three vote sites

Any of top.gg, Discord Bot List or rank.top counts, and it ticks over the moment the vote registers - the same instant your vote rewards land. Voting on more than one site in a day still only completes it once.

Voting is the one activity that pays the bot back rather than the player, so it is the one daily that never rotates out.

Adventure (1 of these 11)

Quest Target How it ticks
Mine 60 ore 60 Every ore counts, so a single good dig can finish it outright
Complete 2 dig sessions 2 Counted per finished /mine session, not per ore
Mine 5 rare or legendary ore 5 Only rare and legendary rarities; counts stacks, so a double drop counts twice
Catch 75 fish 75 One per catch, any location
Catch 5 rare or better fish 5 Rare, Epic, Legendary or Mythical
Catch fish in 2 different locations 2 Counts distinct locations - repeat catches in the same spot do not advance it
Complete 3 deliveries 3 Any completed fries delivery
Complete 2 deliveries with no penalty 2 No wrong areas, no wrong houses, no penalty charged
Put your pet to work 2 times 2 One per completed work session
Feed, play with or clean your pet 5 times 5 Any care action counts
Get every pet stat to 80 or above 1 Checked right after a care action - hunger, happiness, cleanliness and energy all at 80+ at once

Economy & risk (1 of these 6)

Quest Target How it ticks
Attempt 2 robberies 2 Attempts, not successes. /rob has a 30 min cooldown, so up to 48 a day
Join or host 1 heist 1 Solo and group heists both count
Commit 2 crimes 2 Attempts, not successes
Claim your hourly 4 times 4 One per /hourly claim
Open 2 scratch cards 2 Counts cards opened, so opening a batch of 2 does it in one go
Make 1 bank deposit 1 Any successful deposit, any amount

There is no property quest: property income is paid out by a scheduled 12:00 UTC task, not by anything you do.

Engagement (1 of these 6)

Quest Target How it ticks
Play 10 casino rounds 10 Any casino or wagering game, one per round played - solo games, crash and the player-vs-player games all count
Play 3 different casino games 3 Counts distinct games - ten rounds of blackjack is still 1/3
Play 1 multiplayer game 1 Any player-vs-player game with money on the line: multiblackjack, multiplayer dice, dice duel, RPS, fight, tic-tac-toe, coinflip duel, wordle duel, battleship, Connect 4, buckshot, gun game and Russian Roulette. A Connect 4 game with a bet of 0 does not count
Claim your daily reward 1 /daily
Play the daily Wordle 1 One attempt is enough
Buy 1 lottery ticket 1 Counts tickets, so a multi-ticket purchase clears it at once

Nothing is left to luck

Every objective counts attempts, not wins. "Attempt 2 robberies" completes whether you succeed or not, and "Play 10 casino rounds" does not care if you lost all ten. No quest can ever be blocked by a bad RNG streak.

Weekly quests

Four per week, redrawn Monday 00:00 UTC, and global - the same four for everyone. Each one pays 60 tokens. Finishing any two banks a weekly stack and keeps your weekly streak; clearing all four adds a +250 token set bonus, for 490 tokens a week - the densest reward in the whole feature.

Always slot 1

Quest Target How it ticks
Keep your daily streak 5 times this week 5 Ticks each day you finish 2 of your dailies - you do not need all four

This is the quest that chains the daily track into the weekly one.

The in-game label is stricter than the quest

It currently reads "Complete 5 full daily quest sets", but the objective ticks as soon as you keep a day - 2 of your 4 dailies. You never have to clear all four to advance it.

Adventure (1 of these 5)

Quest Target How it ticks
Mine 350 ore this week 350 ~5 good digs
Catch 400 fish this week 400 Under an hour of active fishing
Complete 20 deliveries this week 20 ~1 hour of fries
Put your pet to work 15 times this week 15 Roughly 2 work sessions a day
Do an adventure activity on 4 separate days 4 Counts distinct days. Mining ore, catching a fish, a delivery or pet work all mark that day - one of any of them is enough

Economy & risk (1 of these 2)

Quest Target How it ticks
Complete 20 robberies or heists 20 Rob attempts and heist joins feed the same counter
Reach an hourly streak of 6 6 Records your highest streak reached, it does not accumulate - a streak of 6 completes it instantly, and a streak of 5 stays at 5/6 no matter how many times you claim. Your best single run in the week is what counts, so one long session clears it

Engagement (1 of these 2)

Quest Target How it ticks
Vote 5 times this week 5 One per day at most, so 5 days of voting
Play 100 casino games 100 Any casino or wagering game, one per round played

Refreshing your daily set

Handed a day you do not want? A refresh swaps your unfinished daily quests for different ones, for 75 quest tokens a go.

Either open /quests and press Refresh Quests on the Daily tab, or run /refresh-quests on its own. Both show you what is about to change and ask you to confirm before any tokens are spent.

Cost 75 quest tokens per refresh
Allowance 2 per week, or 3 for any Patreon tier
Resets Monday 00:00 UTC, the same boundary as the weekly quests
Applies to Daily quests only - the weekly set can never be refreshed

What a refresh does not touch:

  • Slot 1, the vote quest. It is the anchor and never rotates, at any price.
  • Anything you have already completed. Those stay exactly where they are, with their tokens already paid - a refresh can never re-sell you a quest you finished.

Everything else is redrawn. Each replacement comes from its own category, so the set keeps its one-Adventure, one-Economy, one-Engagement shape, and it can never hand you back a quest that was already in the set. Progress on a replaced quest is reset to zero.

A refreshed set is no longer the global one

The daily set is normally identical for every player (see how a set is drawn). The moment you refresh, yours is your own - so it is no longer the set your friends are comparing notes about. That is the trade.

Your streak is never the reason to refresh

The vote quest and the Engagement slot already cover the 2 of 4 that keeping your streak needs, so a refresh is never what stands between you and your combo stack. Buy one to make a full clear (and its +25 token set bonus) more appetising, not to save a day.

Skipping a quest

Handed the one objective you will not do? A quest skip completes an unfinished daily for you outright - it pays its 10 tokens, counts toward the 2 of 4 that keeps your streak, and counts toward the full-clear set bonus, exactly as if you had played it.

Skips are a Patreon perk and cost no tokens. Open /quests, press Skip a Quest on the Daily tab, pick the quest from the menu and confirm.

Rank Skips per week
DONATOR 1
CHILL 1
EPIC 2
SUPER 2
MEGA 3
ULTIMATE 3
CRAZY 4
GODLY 5
Cost Free - the allowance is the perk
Allowance 1-5 per week by rank, above
Daily cap 1 per day, whatever your rank
Resets Monday 00:00 UTC, the same boundary as the refresh and freeze allowances
Applies to Daily quests only - the weekly set can never be skipped

What a skip can never touch:

  • Slot 1, the vote quest. Voting is the one objective that pays the bot back rather than you, so it is not skippable at any rank.
  • Anything you have already completed. Its tokens are already paid; a skip cannot pay them twice.

One a day is deliberate

Keeping your streak needs 2 of 4, so a one-per-day cap means a skip can never hold a day on its own - you still have to vote or clear one real objective. It is there to remove the objective you dislike, not to play the day for you.

Your rank is read when you open the hub

The allowance is sized from your Patreon roles the moment you run /quests. Let a rank lapse and your remaining skips go with it at the next open; upgrade and the larger allowance is live immediately.

Completion alerts

You never have to open /quests to find out you finished one. The moment a quest completes, the next thing you do with the bot comes back with a short private reply telling you:

  • which quest you just finished
  • your quest token balance
  • how many of your daily (or weekly) objectives are done

Any command, button, menu or modal carries it. If a quest completes with nothing to reply to - a vote registering, or a background payout - the alert waits and rides along on your next action instead. Several quests finishing at once are collapsed into one alert.

The reply is ephemeral: only you can see it, and it never interrupts the command it arrives with.

Alerts are best-effort

A completion waits up to 15 minutes for something to attach itself to, and only the 5 most recent are kept. Progress and tokens are never affected - a missed alert only means you find out when you next open /quests.

Notes

  • Cooldown: 4 seconds.
  • Resets are 00:00 UTC daily and Monday 00:00 UTC weekly.
  • Progress is buffered and written to disk every 30 seconds, and immediately whenever a quest completes - so a bar can lag a few seconds behind a fast activity like fishing, but a completion never does.
  • Only you can press the buttons on your own hub.
  • A refused refresh - no allowance left, not enough tokens, nothing left to refresh - never spends a token.
  • A refused skip - no allowance left, one already used today, nothing left to skip - never spends a skip.
  • The panel times out after 3 minutes; run the command again to reopen it.
  • For the multiplier rules, decay and full token maths, see the Quests index.