Pet System
Adopt a single virtual pet, keep its stats high, and level it up to earn money. Pets are an active-care progression system - feed/play/clean/rest cycles to keep your pet healthy, then put it to work for money that scales with level.
Pets can die
Neglect your pet for 5 days and it dies. After that you must pay a funeral fee before adopting a new pet.
Core loop
- Adopt a pet from
/pets(one pet per user). - Feed, Play, Clean to keep the four stats above 0.
- Rest when energy gets low (no cooldown - you can rest anytime).
- Work to earn money. With all stats 80+ you get a 3× perfect-care multiplier.
- Activities give XP - level up to scale earnings, reduce cooldowns, and unlock perks.
Pet types
7 species you can adopt - all earn equally; the species is mostly cosmetic.
| Pet | Emoji |
|---|---|
| Dog | 🐕 |
| Cat | 🐱 |
| Bird | 🐦 |
| Rabbit | 🐰 |
| Hamster | 🐹 |
| Fish | 🐠 |
| Unicorn | 🦄 ✨ (special prestige cosmetic) |
Switching pets has a 1-week cooldown. Renaming has a 2-week cooldown.
Stats (0–100)
Every pet has four decaying stats. Let any drop too far and your pet's effectiveness crashes - let them all stay at 0 long enough and the pet dies.
| Stat | Restored by | Notes |
|---|---|---|
| Hunger | Feed | Scales: +0.5 per level effectiveness |
| Happiness | Play | Scales: +0.4 per level |
| Cleanliness | Clean | Scales: +0.5 per level |
| Energy | Rest | Required for all other actions; +0.3 recovery per level |
Action cooldowns
| Action | Base cooldown |
|---|---|
| Feed | 15 min |
| Play | 12 min |
| Clean | 18 min |
| Work | 30 min |
| Rest | None (always available) |
Cooldown reduction: 3% faster per level, capped at 60% reduction at level 20. A level-50 pet works every ~6 minutes; a level-100 pet works every ~3 minutes.
XP and leveling
XP requirements match the fishing system exactly:
| Level range | XP per level |
|---|---|
| 1–25 | 50 → 1,250 |
| 26–50 | 1,250 → 6,250 |
| 51–75 | 6,250 → 18,750 |
| 76–100 | 18,750 → 43,750 |
| 101–200 (legendary) | 43,750 → 268,750 |
XP sources (base values, +5% per level):
- Feeding: 15–35 XP
- Playing: 25–45 XP
- Cleaning: 20–40 XP
- Working: 35–65 XP
Level milestones
| Level | Title |
|---|---|
| 25 | Expert |
| 50 | Master |
| 100 | Legendary |
| 150 | Ultimate |
| 200 | Maximum pet achievement |
Earnings (work payouts)
Earnings scale dramatically with level. Stats and level multiply together:
- Base: scales with level.
- Stat multiplier: 0.3× (poor care) to 3.0× (all stats 80+) "perfect care".
- Level bonus: +8% compound per level.
| Level tier | Per-work payout |
|---|---|
| 1–25 | $50K – $500K |
| 26–50 | $500K – $5M |
| 51–75 | $5M – $50M |
| 76–100 | $50M – $500M |
| 101–200 | $500M – $5B+ |
Death & funerals
If you don't open /pets and care for your pet, stats decay to 0 and after ~5 days of neglect the pet dies. You can't adopt a new pet until you pay the funeral fee (shown when you next run /pets).
The funeral payment view appears automatically - pay and you're free to adopt again.
Commands
/pets- Open the main pet interface (adopt, feed, play, work, etc.)/pet-stats- Detailed stats for your pet or another user's pet
Related systems
- Fishing - Equal-payout alternative to pets; equal time investment, different gameplay.
- Scratch farm boosts - Don't apply to pets, only crops.