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Pet System

Adopt a single virtual pet, keep its stats high, and level it up to earn money. Pets are an active-care progression system - feed/play/clean/rest cycles to keep your pet healthy, then put it to work for money that scales with level.

Pets can die

Neglect your pet for 5 days and it dies. After that you must pay a funeral fee before adopting a new pet.

Core loop

  1. Adopt a pet from /pets (one pet per user).
  2. Feed, Play, Clean to keep the four stats above 0.
  3. Rest when energy gets low (no cooldown - you can rest anytime).
  4. Work to earn money. With all stats 80+ you get a 3× perfect-care multiplier.
  5. Activities give XP - level up to scale earnings, reduce cooldowns, and unlock perks.

Pet types

7 species you can adopt - all earn equally; the species is mostly cosmetic.

Pet Emoji
Dog 🐕
Cat 🐱
Bird 🐦
Rabbit 🐰
Hamster 🐹
Fish 🐠
Unicorn 🦄 ✨ (special prestige cosmetic)

Switching pets has a 1-week cooldown. Renaming has a 2-week cooldown.

Stats (0–100)

Every pet has four decaying stats. Let any drop too far and your pet's effectiveness crashes - let them all stay at 0 long enough and the pet dies.

Stat Restored by Notes
Hunger Feed Scales: +0.5 per level effectiveness
Happiness Play Scales: +0.4 per level
Cleanliness Clean Scales: +0.5 per level
Energy Rest Required for all other actions; +0.3 recovery per level

Action cooldowns

Action Base cooldown
Feed 15 min
Play 12 min
Clean 18 min
Work 30 min
Rest None (always available)

Cooldown reduction: 3% faster per level, capped at 60% reduction at level 20. A level-50 pet works every ~6 minutes; a level-100 pet works every ~3 minutes.

XP and leveling

XP requirements match the fishing system exactly:

Level range XP per level
1–25 50 → 1,250
26–50 1,250 → 6,250
51–75 6,250 → 18,750
76–100 18,750 → 43,750
101–200 (legendary) 43,750 → 268,750

XP sources (base values, +5% per level):

  • Feeding: 15–35 XP
  • Playing: 25–45 XP
  • Cleaning: 20–40 XP
  • Working: 35–65 XP

Level milestones

Level Title
25 Expert
50 Master
100 Legendary
150 Ultimate
200 Maximum pet achievement

Earnings (work payouts)

Earnings scale dramatically with level. Stats and level multiply together:

  • Base: scales with level.
  • Stat multiplier: 0.3× (poor care) to 3.0× (all stats 80+) "perfect care".
  • Level bonus: +8% compound per level.
Level tier Per-work payout
1–25 $50K – $500K
26–50 $500K – $5M
51–75 $5M – $50M
76–100 $50M – $500M
101–200 $500M – $5B+

Death & funerals

If you don't open /pets and care for your pet, stats decay to 0 and after ~5 days of neglect the pet dies. You can't adopt a new pet until you pay the funeral fee (shown when you next run /pets).

The funeral payment view appears automatically - pay and you're free to adopt again.

Commands

  • /pets - Open the main pet interface (adopt, feed, play, work, etc.)
  • /pet-stats - Detailed stats for your pet or another user's pet
  • Fishing - Equal-payout alternative to pets; equal time investment, different gameplay.
  • Scratch farm boosts - Don't apply to pets, only crops.